StarCraft 2 Trilogy: Everything You Need to Know

StarCraft 2

Blizzard recently surprised the media and long-time fans alike by announcing at BlizzCon that StarCraft 2 will be split into a trilogy, with each game focusing on the single-player campaign for one of the game’s three well-known races. This led to a flurry of speculation and more than a little consternation among wallet-conscious fans. The three games now have working titles for each campaign: Wings of Liberty for the Terrans, Heart of the Swarm for the Zerg, and Legacy of the Void for the Protoss. The plan is certainly an ambitious one, but it comes preloaded with plenty of confusion, so we’ve compiled everything we know so far to give a clearer picture of what to expect from the newly dubbed StarCraft 2 trilogy.

When, Where, and How Much — These were the first and most important questions that stuck out in many minds when the trilogy was announced. In an interview on 1UP’s new PC gaming podcast, Blizzard’s Rob Pardo said it wasn’t long after the announcement that the company first saw the community expressing misgivings about the possible price tag. Though there aren’t details yet, Blizzard is conscious of the concern. As we’ve already heard, the trilogy could be released years apart, with an internal goal of one to two years between each game. This means that even if each game were full price, they won’t be released at the same time, which should reduce sticker shock. Blizzard hasn’t yet revealed details on how the trilogy games will work with each other, such as whether the first will be required for use of the other two like a traditional expansion set, but the company has promised that the Zerg and Protoss games will be priced according to how much value is in the box.

It’s important to note that this isn’t one game being split into three and released all at once. Instead, the games are being developed one at a time, with the development on the Zerg campaign starting once the Terran is wrapped up, and Protoss coming in turn after the Zerg. Due to this production decision, the company itself is still likely unsure on details such as timing, pricing, and how subsequent releases will expand the multiplayer. 

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