World Of WarCraft Delayed StarCraft II Early In Development
When StarCraft II was unveiled in 2007, observers remarked on how far along the project already appeared to be. So why didn’t we get it earlier? Blame World of WarCraft, said Blizzard vice president of game design Rob Pardo.
"One of the reasons that StarCraft II had some delays very early on in development is because a fair amount of the design team went onto World of Warcraft for a year to really help finish that game off," Pardo told Eurogamer.
"They had a lot of really great experience to bring, with their knowledge of how they approached the map editor problems, how they dealt with balancing – which we could then leverage into class balancing."
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