Category Archives: Gaming

Another ‘D&D 5E’ Delay


Wizards of the Coast has announced that the release date for Dungeons and Dragons:  The Rise of Tiamat will slip two weeks, to November 4 (from October 21).  Stores participating in the early release program will receive the volume on October 24.
Quality problems with the test printing are causing the delay, according to the announcement.  “The test print run didn’t match our quality expectations and even though addressing these issues has caused a delay we must put out the highest quality products we can,” the announcement said.
The Rise of Tiamat is the fifth of the first six D&D 5E products announced.  The new Dungeon Master’s Guide was pushed back from November to December earlier this month.  The reason cited in that case was a longer quality control cycle on the new range of books.

‘D&D: DM Guide’ Delayed


After making the dates on most of its long-planned rollout of the new edition of Dungeons and Dragons, Wizards of the Coast has announced that the last of the first range of releases will be delayed.  Dungeons & Dragons: Dungeon Master’s Guide, originally planned for November release will now ship in December. 

The delay is blamed on “an entire additional cycle of design and editing to ensure that the books were as close to perfect as humanly possible” introduced with this new edition of the game.  While this effort is touted as a boon for the quality of the Player’s Handbook and Monster Manual, which are releasing on schedule, it has pushed the production schedule back on the Dungeon Master’s Guide.  For stores participating in WotC’s early release program, the book with have an on sale date of November 28th, with general release following on December 9th.

Khans of Tarkir Pre-Release Weekend – September 20th, 2014 – FOLSOM, CA



Entry Fee:  $25 per player

Join us at GamersCircle Comics on Saturday, Sept.20 for your first chance to play with the cards of the Khans of Tarkir

You’ll choose a Clan and receive a Prerelease kit with fiveKhans of Tarkir booster packs, one Seeded Pack with lotsof cards in the colors of your chosen Clan, plus a spin down die, a Clan pin, a Clan sticker, and an activity related to theClan of your choice!

Saturday the doors will open at 10am and the tournament will start at 11am.

Entry Fee: $25 per player

GamersCircle Comics
608-B East Bidwell St
Folsom, CA 95630

GamersCircle Comics Labor Day 2014 Sale – Up to 50% OFF



Aug 30th, 31st and Sept 1st

50% OFF Back Issues
50% OFF Posters
20% OFF Toys
20% OFF Trade Paperbacks
20% OFF Statues

Saturday 10a – 5p
Sunday Noon – 5p
Monday 11a – 6p

Major Changes to ‘Magic: The Gathering’


Will Eliminate Core Sets

Wizards of the Coast has announced changes in the way blocks will be released for Magic: The Gathering.  Beginning in the fall of 2015, Magic will shift from a three block set followed by a core release to a two block, twice-a-year format.
In the announcement, head Magic designer Mark Rosewater outlined the problems the constant reinvention and evolving nature of the game present the designers as its releases are currently structured.  Rosewater discussed limitations and concerns with the current format including the drawbacks of a three set block format (especially how to keep interest up for the third set); balancing the needs of new players and experienced ones for core sets; the problems of keeping the “metagame” fresh, since players can now communicate and interact more rapidly; the fact that storytelling is slowed by the three set format; and limitations on the ability to shift world settings as frequently as desired.
Wizards feels this new two block, twice-a-year format will address all of these concerns.  This new format will also lead to the elimination of the core set, and the rotation of Standard format cards every 18 months instead of 24.  The announcement was made now because since Khans of Tarkir will be the last of the three set blocks, there will be an impact on how long cards from that set will be legal for Standard format.
Beginning with the “Blood” set in Fall 2015, the yearly format will include a large fall expansion and small winter expansion set in World #1, then a large spring expansion and a small summer expansion, usually set in World #2.  “The first two sets will be part of one block and the second two sets will usually be part of a second,” Rosewater explained, while also saying “Magic is about change and you should expect us to shake this up a bit over time.”
The change will also affect the metagame, since the size of Standard will change as well.  Beginning in 2016, Standard format play will be three two-set blocks long rather than two three-set blocks.  Again, this means that the Khans of Tarkir block will only be in Standard for 18 months, as the new schedule takes effect.  Standard will still be made up of five or six expansions, but it will come from three blocks of releases instead of two.