Tag Archives: colors

Khans of Tarkir Pre-Release Weekend – September 20th, 2014 – FOLSOM, CA



Entry Fee:  $25 per player

Join us at GamersCircle Comics on Saturday, Sept.20 for your first chance to play with the cards of the Khans of Tarkir

You’ll choose a Clan and receive a Prerelease kit with fiveKhans of Tarkir booster packs, one Seeded Pack with lotsof cards in the colors of your chosen Clan, plus a spin down die, a Clan pin, a Clan sticker, and an activity related to theClan of your choice!

Saturday the doors will open at 10am and the tournament will start at 11am.

Entry Fee: $25 per player

GamersCircle Comics
608-B East Bidwell St
Folsom, CA 95630

Introducing a Brand New Sci-Fi Spider-Man – Your First Look at EDGE OF SPIDER-VERSE #3!


The Spider-Verse inches ever closer as every Spider-Man from every universe prepares for multiversal war against a common foe. Today, Marvel is proud to present your first look at EDGE OF SPIDER-VERSE #3 – the next chapter is the blockbuster 5-issue mini-series showcasing a new creative team and new spider character each issue! Rising star Dustin Weaver (INFINITY, Avengers) pulls triple duty as he writes, draws and colors a brand new creation – Dr. Aaron Aikman: Spider-Man!

As Aikman dons the helmet of his Spider-Man suit composed of bleeding-edge technology, he confronts the evil that plagues his New York City. As the villainous Red Eye and Naahmurah wreak havoc on his world, only Spider-Man stands capable of saving the day! But is he prepared for the onslaught of Spider-Verse and the coming of Morlun? Find out when the wildly imaginative sci-fi Spider-Man makes his debut in EDGE OF SPIDER-VERSE #3 this September!

Plus, don’t miss out on these exciting Edge of Spider-Verse tie-in issues of your favorite ongoing series:

· Superior Spider-Man #32 & #33

· Amazing Spider-Man #7 & #8

· Spider-Man 2099 #5

Comic Book Review – Silver Surfer #1



A new take on Marvel’s iconic, cosmic philosopher – courtesy of Slott and the Allreds

Every comic book story is a combination, in differing proportions, of words and art. Sometimes it’s a bad mix. Egos come into play and each creator fights to assert his or her own dominance on the project. Sometimes those fights produce masterpieces, other times the partnership falls apart and the work suffers. In this case it seems that Dan Slott is able to work well within the deliciously offbeat Allred universe.

The Silver Surfer is almost a religious figure at Marvel Comics. He has been used in years past to wrestle with all sorts of large philosophical questions. Dan Slott gets right to the point with the Surfer’s first scene. After saving the life of an entire planet, our hero rejects their adulation. “I deserve neither praise nor glory,” he thinks. Is the author telling us he intends to stay far away from this aspect of the character’s past or is this just a quick reminder of the nature of the Surfer’s personality and place in the universe?

The rest of the issue reads like a fun romp through an issue of Madman. Our journey includes strange environments, bizarre aliens and hipster girls that somehow reject and yet fit right in with the weird surroundings. It seems like Slott is having fun here. He is as much a tourist as his audience and his protagonist. Even so, the author is keeping us on course. I particularly enjoyed how he engineered the introduction of what will most likely be the Surfer’s new love interest. This first issue kept moving yet also stayed dedicated to careful story crafting.

Michael Allred’s art seems like a perfect fit for the Silver Surfer’s universe. He has taken a decidedly Jack Kirby take on our hero while immersing him completely into a universe filled with Allred goodies. For those unfamiliar with his work, Allred uses an amazing combination of art deco, pop art and 50’s kitsch. The boundaries of his imagination seem set a little further out than most artists. That being said his work in this issue is a terrific mix of outlandish elements and classic comic book components.

The book’s art also delivers a few wow moments as well. The reveal of the Impericon on the middle splash page is something that I could look at forever. Allred also took a very unique turn at retelling the Surfer’s origin (of sorts) by having scenes from his past appear as reflections on his silvery skin.

Laura Allred’s colors amaze as well. She seems to having fun with the Silver Surfer’s classic blue highlights. She uses a pleasing mix of colored pencil effect that boarders at times on water colors when smoothed out. Even so, the Surfer retains his sleek appearance. I also liked how she worked from a complementary palate for each environment but still managed to appropriately adapt to each world. Dawn’s coastal home, for example, has its blues and beiges but also contains a fun pop of pink, yellow and red as needed.

What to look for
Dan Slott’s humor and storytelling mixed with the beautiful Allred art.

What might put you off
Some of Allred’s work may seem too weird or out there for fans of more traditional comic art

This is a must read. These creators are an excellent combination for this character who at times can come off stiff and unrelatable.

Title Silver Surfer
Issue Number 1
Publisher Marvel
Release Date 3/26/2014
Writer Dan Slott
Artist Michael Allred
Colorist Laura Allred
Letterer Clayton Cowles
Editor Tom Brevoort

Reviewed by Geoff Jolliff

Comic Book Review – Nova #15


Nova battles mercenary robots, avoids detention and reunites with Beta Ray Bill all in one issue!

Stan Lee reputedly hates teen sidekicks. Bucky Barnes will attest to that. For this reason, the Marvel Universe never had a Teen Titans type book until a new wave of creators developed titles like the New Mutants and Young Avengers. Instead, Stan made the teenage sidekick the star of the show – see a little title called the Amazing Spider-man. Even though Peter Parker was the foundation of the Marvel Universe, teenage heroes rarely followed in Spidey’s webbed footsteps. The current version of Nova is a welcome addition to the teen hero model for Marvel.

This issue picks up in mid story arc with Nova, 15 year old Sam Alexander, trying to get to a slave trader named Skaarn (not to be confused with the Hulk offspring, Skaar). The characters he encounters in this issue are very imaginative and I really like them individually. Cosmo the talking, psychic watchdog and a trio of mercenary robots are particular stand outs. I absolutely love it when robots speak in a human way. These guys all had personality and humor while being a legit threat to our young hero.

The big bad (Skaarn) did not get much “screen time” so he did not blow me away. His background was perhaps fleshed out in a prior issue. I was also a little confused as to the power set involved with being a Nova. I admit I haven’t read much about the Nova Corps. As expected, the teen hero uses his abilities by instinct and achieves victories by almost pure luck so, perhaps as a reader, I can fumble along with the main character. The sudden return to high school life was a very cool idea at first but in the end it really derailed the momentum the issue had. Nothing terribly wrong here with Duggan’s work and I love the fast pace but I think a little more detail and depth would take this story to the next level.

The art is the star of the show for me. David Baldeon’s pencils are clearly manga infused but he adds in comic book solidity and a depth of detail that make the figures look less cartoony. He easily moves from bug eyed aliens, to animals, to teenagers, to adults, to robots all the while bringing individuality and distinctiveness to each character. Nova’s emotional ride during the battle is well portrayed in the character’s positioning and facial expressions. He can confidently attack or lash out by instinct and you know exactly how well the battle is going at that moment.

Terry Pallot’s inks are a great compliment here from the classic dark navy blacks on Nova’s uniform to the singular but detailed line work throughout the different environments contained in Knowhere. The colors do a good job in addressing all of the different alien components while helping Nova to stand apart from this world by staying true to his primary color togs. The computerized effects are used sparingly and when needed without being a distraction.

In all, I am very interested to watch the development of this art. Although I have nothing against manga style comic book art, I think Baldeon is well on his way to creating something unique here. He shows a good blend of artistic elements and I want to see what he will throw into the mix next!

What to look for
I am interested to see if the big bad is a worthy villain or just another puffed up Mongul/Thanos/Darkseid wannabe. I also can’t wait to see Beta Ray Bill in action. All this plus more Baldeon art.

What might put you off
The breakneck pace may make you long for more character development.

This title wasn’t on my pull list but I will definitely be adding it. The art alone is worth the risk of the title being a little shallow. My bet is that this issue was built to be fast and furious and I will get the depth I need in future issues.


Title Nova
Issue Number
Release Date
Gerry Duggan
David Baldeon
Terry Pallot
David Curiel
Albert Deschesne
Ellie Pyle
Reviewed by Geoff Jolliff

Born of the Gods Pre-Release Weekend – February1st & 2nd, 2014 – FOLSOM, CA


Entry Fee:  $25 per player

GamersCircle Comics is excited to offer a Born of the Gods Prerelease weekend. Experience the next Magic: The Gathering set a week before it goes on sale!

At the Prerelease, you’ll get a Spindown Life Counter, one of five Hero Cards, one of five activity cards, three Theros Boosters, two Born of the God boosters, and a seeded booster featuring cards appropriate for that player’s chosen path – including one of the five Prerelease promo cards.

As with the Return to Ravnica,Gatecrash and Theros Prereleases, you’ll get a playable Prerelease promo in this seed booster. There’s an activity inside your box related to your Destiny, which is something fun to do in between rounds.

Choose Your Path

At the Born of the Gods Prerelease, you will choose a destiny path for Hero in the world of Theros. Will you Lead? Outwit? Dominate? Conquer or Thrive? The Prerelease will be your first chance to choose a specific destiny related to one of the five colors of Magic.

A Hero Card is a physical card that has Magic-like abilities but isn’t a Magic card. Hero Cards are not for use at the Prerelease; you collect them to prepare for the battle at the end of the set’s Hero’s Path arc.

Both Saturday and Sunday the doors will open at 10am and the tournament will start at 11am.

Entry Fee: $25 per player

GamersCircle Comics
608-B East Bidwell St
Folsom, CA 95630