Tag Archives: land
New York, NY—June 22nd, 2015— He’s the wallcrawler that made pop culture history and took the Ultimate Universe by storm. Now he’s ready to make history again, as he finds a new home in a completely new universe. Welcome to the Marvel Universe Miles Morales – hope you survive the experience! Today, Marvel is pleased to announce SPIDER-MAN #1 – a brand-new ongoing series starring Miles Morales coming later this year. Comic superstars and Miles Morales co-creators Brian Michael Bendis and Sara Pichelli begin the story that will have the whole world talking!
“Four years ago, we peeled back Spider-Man’s iconic mask to reveal a new and different face, and readers of all stripes have embraced him,” says Marvel Editor-in-Chief Axel Alonso. “I’m excited to announce that Miles Morales is here to stay – and this Fall, he’s going to be swinging through the heart of the Marvel Universe. Can new friends and enemies be far behind?”
A stranger in a strange land, Miles patrols the rooftops of a New York City that is very different from the one he knew. A world where countless heroes guard it’s skies and streets. A world where Miles is counted among the ranks of Earth’s Mightiest Heroes, the Avengers. A world where Peter Parker is still alive. Though their paths have crossed before the landmark series Spider-Men, with Miles now living in Peter’s universe – is this town big enough for two Spider-Men? More importantly – how did Miles come to be here in the first place?!
GamersCircle Comics is extremely pleased to bring table top gaming to Folsom, CA via Table Top with Jason. Jason will be volunteering his time and sharing his board game enthusiasm with those that wish to come and either join in or just watch.
The April Table Top with Jason will be:
Sunday on April 6th, 2014 starting at Noon with the table top preference of DOMINION.
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.
Players: 2 – 4
Age: 13 +
Game Length: < 30 minutes
Wizards of the Coast has released images from Magic the Gathering Modern Masters, a 229-card set of reprinted Modern-legal cards that is designed to be drafted. WotC has set a conservative print for Modern Masters, which is designed as a limited set and will not be Standard legal. Because of the limited print run, WotC will not be increasing the quantity of any card in circulation by more than a fraction of what is already out there. Modern Masters will come packaged in 15-card boosters with a premium card in every pack. Packed with the greatest hits and most potent cards from six years of releases, Modern Masters will have a significantly higher MSRP of $6.99 per 15 card pack.
The Modern Masters set will be English only, and will be sold only through hobby retailers. It will come in 24-pack displays rather than the normal 36. Modern Masters is a relatively small set with key reprints from 8th Edition through Alara Reborn pulled from the Modern format. The set will include the highly sought after "Tarmogoyf" card, which is the most requested card of recent years. This set is designed to be both high powered and balanced for Limited. WotC is planning a "Modern Masters Gran Prix."
Twenty to thirty of the cards will have new art as well a creature tokens that haven’t been printed before. Purchasers are guaranteed one premium foil card per pack, which will take the place of a basic land (there are no basic lands in the set).
The Magic: The Gathering Return to Ravnica Prerelease is coming up on September 29, 2012 and things are going to be run a little differently this time around. Players will be selecting a guild at the beginning of the event and receiving these materials:
5 Return to Ravnica booster packs
Players receive a special promo card. Normally, this card ends up heading straight to the trade binder and isn’t allowed to be played during the event. At the Return to Ravnica Prerelease events, players will receive a promo card based on their guild selection and actually be able to include it in their deck!
This fact is made more interesting because each promo card is designed to fit right in with Return to Ravnica guild specific abilities. Because players will be choosing their guilds, they’ll be selecting corresponding promo cards too. Let’s take a look at the different options and how you’ll be able to take advantage of each signature promo.
Where: GamersCircle Comics
The Azorius promo is Archon of the Triumvirate. At 7 mana, this is the most expensive promo option, but comes with evasion, a flying body, and an incredibly potent ability. Once Archon of the Triumvirate begins attacking, two instances of the Azorius detain ability will be locking down your opponent’s best cards each turn. 7 mana is a lot even in sealed deck play, but patient players can count on Archon of the Triumvirate to be a dominant finisher if the game goes late.
Izzet’s promo card is Hypersonic Dragon, a moderately priced 4/4 hasted flyer. Evasion and haste is a lot to love already, and its special ability will allow a player to take advantage of heavy-handed Izzet spells featuring the overload mechanic. Overloaded sorceries will be able to be cast at instant speed, leading to critical game altering plays during an opponent’s turn as Hypersonic Dragon keeps the pressure on. This is a powerful creature that is generally going to be cast reliably, with the special ability being a bonus to an already dangerous threat.
The Rakdos promo is Carnival Hellsteed, a massive beatstick that takes advantage of the Rakdos unleash mechanic. Players willing to “go all in” and sacrifice the Hellsteed’s ability to block will find themselves cutting loose with a 6/5 first strike surprise that can attack immediately.
With the focus on aggression and unleashing that Rakdos has, Carnival Hellsteed’s six casting cost should come at exactly the right time as the final hasted blow to finish off an opponent that has been under duress from continued assault. Players looking to eschew defenses and opting for all out aggression would be wise to pick Rakdos.
Golgari’s promo is Corpsejack Menace, an aggressively priced 4/4 designed to take over a game with the scavenge mechanic. While Corpsejack Menace doesn’t actually have scavenge, a few dead creatures in the graveyard can put an obscene amount of +1/+1 counters in play with the Corpsejack Menace’s ability. At 4 mana, Corpsejack Menace is also the cheapest of the promo cards to field and should be able to rumble onto the battlefield every game. A single scavenge can range from a huge advantage to an instant win with the Menace on the table, but this may also be the selection most reliant on having other cards available.
Wait a minute, this is a land! Why does Selesnya get a land you ask? Well, it’s only sort of a land. Assuming you’ve got a few creatures to tap, Grove of the Guardian will produce a massive 8/8 vigilant Elemental to push through any defenses an opponent may have. The Selesnya mechanic, populate, will let players copy this token quite easily.
If a Selesyna player gets to untap with one of these monsters on the table, things are probably over – And remember, this ability can be used at the end of an opponent’s turn! Players looking to take advantage of the token-cloning abilities of Selesnya need not worry that their promo is a land card, as it will be doing plenty of stomping.
|With each promo card emphasizing and enabling guild strengths and a pack of pure guild cards, a player’s guild choice for each event will be critical and often deck defining. A third color may be an option, but plan to sport your guild colors – You’re going to be handed the tools to do so!|