Tag Archives: Spindown Life Counter

Journey into Nyx Pre-Release Weekend – April 26th & 27th, 2014 – FOLSOM, CA

JourneyNykPre

Entry Fee:  $25 per player

GamersCircle Comics is excited to offer a Journey into Nyx Prerelease weekend. Experience the next Magic: The Gathering set a week before it goes on sale!

At the Prerelease, you’ll get a Spindown Life Counter, one of five Hero Cards, one of five activity cards, 2 Journey into Nyx boosters, one Born of the God booster, 2 Theros
boosters and a seeded booster featuring cards appropriate for that player’s chosen path.

As with the Theros and Born of the Gods Prereleases, you’ll get a playable Prerelease promo in this seed booster.  There’s an activity inside your box related to your Destiny, which is something fun to do in between rounds.

Choose Your Path

At the Journey into Nyx Prerelease, you will choose a destiny path for Hero in the world of Theros.

Saturday the doors will open at 10am and the tournament will start at 11am.

Sunday the doors will open at 11am and the tournament will start at Noon.

Entry Fee: $25 per player

GamersCircle Comics
608-B East Bidwell St
Folsom, CA 95630
916-357-5615

Born of the Gods Pre-Release Weekend – February1st & 2nd, 2014 – FOLSOM, CA

BornoftheGodsPreRlease

Entry Fee:  $25 per player

GamersCircle Comics is excited to offer a Born of the Gods Prerelease weekend. Experience the next Magic: The Gathering set a week before it goes on sale!

At the Prerelease, you’ll get a Spindown Life Counter, one of five Hero Cards, one of five activity cards, three Theros Boosters, two Born of the God boosters, and a seeded booster featuring cards appropriate for that player’s chosen path – including one of the five Prerelease promo cards.

As with the Return to Ravnica,Gatecrash and Theros Prereleases, you’ll get a playable Prerelease promo in this seed booster. There’s an activity inside your box related to your Destiny, which is something fun to do in between rounds.

Choose Your Path

At the Born of the Gods Prerelease, you will choose a destiny path for Hero in the world of Theros. Will you Lead? Outwit? Dominate? Conquer or Thrive? The Prerelease will be your first chance to choose a specific destiny related to one of the five colors of Magic.

A Hero Card is a physical card that has Magic-like abilities but isn’t a Magic card. Hero Cards are not for use at the Prerelease; you collect them to prepare for the battle at the end of the set’s Hero’s Path arc.

Both Saturday and Sunday the doors will open at 10am and the tournament will start at 11am.

Entry Fee: $25 per player

GamersCircle Comics
608-B East Bidwell St
Folsom, CA 95630
916-357-5615

Gatecrash Pre-Release – Know your Guild

GCGuildInfo500

 

When you go to  the prerelease, you’ll have a choice of five guilds: Orzhov, Dimir, Gruul, Boros, and Simic. When you select your guild, you’ll get a Guild Prerelease Pack, which will contain five Gatecrash booster packs, one booster pack for your specific guild, an achievement card, a Spindown Life Counter, a letter from your new guildmaster, a guild sticker, and an alternate-art foil Prerelease card. And you’ll be able to play your Prerelease card in your Prerelease deck!

So here’s what each guild is getting.

Orzhov: Treasury Thrull

Players will find the extort mechanic an interesting new way to tax an opponent to death, and while Treasury Troll may not command the huge frame of some of the other promo cards, the Orzhov player has an opportunity to “make bank” on every attack.

Dimir: Consuming Aberration

This one can get out of control quickly.  While Dimir is likely to have spells and abilities that will throw cards into the opponent’s graveyard, Consuming Aberration comes with an ability that will force the opponent to feed this horror fast.  A few cards in the graveyard is all it takes to get things going, allowing this monster to become lethal.

This may actually be the most dangerous of any of the promo cards depending on potential synergy with other Dimir cards, but also be aware of this when facing a Dimir deck – If you don’t have any cards in your graveyard this nightmare will be rendered useless.  Note that Consuming Aberration draws from all the opponents in multiplayer Magic!

Gruul: Rubblehulk

Like the rest of the bloodrush ensemble, Rubblehulk can either be the biggest creature on the board or an uncounterable combat trick of epic proportions.  Gruul decks will be stacking up these creature/combat cards en masse and creating attack phases that will leave opponents questioning every block.  Rubblehulk may not be a deceptively powerful card like Fathom Mage, but it trades the subtleties of cardcraft for sheer strength and wild flexibility.

Boros: Foundry Champion

A spring-loaded six-drop may not seem to be the tool an aggressive Boros deck needs, but Foundry Champion is a brutal finisher for a deadlocked board.  Opponent has too many defenders on the board holding back your battalion-boasting Boros?  Foundry Champion may come in with enough heat to finish off a weakened opponent outright.  Foundry Champion has the potential to take out anything from a large threat to a critical evasive creature to the opponent’s life total.  Failing that, a flexible pump body will allow players to augment their assault force with a potentially huge creature.  Make no mistake, when Foundry Champion hits it’s going to be going to be as a finisher in a deck that may need some extra oomph to complete a stymied blitz.

Simic: Fathom Mage

It may not look like much as a 1/1, but an unanswered Fathom Mage will take over a game quickly.  Card advantage is often the deciding factor in Sealed and Limited matches, and Fathom Mage turns the next few creature cards into pump spells and card draws.  Consider the fact that Simic possesses the power to move counters around once placed and Fathom Mage becomes an incredibly attractive option.

While players do need to wait and see what potential common removal spells may be available to deal with Fathom Mage, this card has blowout potential that may not seem obvious at first glance.  If possible, it may be wise to save Fathom Mage until the opponent’s hand is running dry if you know that removal spells could be waiting for a turn four drop.  Other situations will call for an immediate board placement to begin taking advantage of the potent ability.  Expect to see skill decisions on when to play this card compared to some of the other guild promo options.

Gatecrash Pre-Release – January 26th, 2013 – FOLSOM, CA

GamersCircleGateCrash revised

 

The Magic: The Gathering Gatecrash Prerelease is coming up on January 26th and things are going to be run a little differently this time around.  Players will be selecting a guild at the beginning of the event and receiving these materials:

5 Gatecrash Booster Packs
1 Guild Booster Pack
1 Promo Card
1 Achievement Card
1 Spindown™ Life Counter
1 Letter from the Guildmaster
1 Guild Symbol Sticker

Since Gatecrash is a large set, there won’t be any Return to Ravnica fare to be found – Everything will be brand new!  Players will be able to choose from Simic, Orzhov, Dimir, Gruul, and Boros.  Players that attended Return to Ravnica events already know the drill, as the special prerelease promo cards are playable at the event!  So what to choose going in?  While we’re fairly far away from having complete Gatecrash set knowledge, the promo cards are indicative of the flavors and goals of their respective guilds.

Store Opens at 10a
Tournament Starts at 11a
Entry Fee is $25 per entry

Note From Andy:  Please try to come as early as possible.  The Return to Ravnica prerelease filled up at 10am and I had to turn away some players.

Return to Ravnica Pre-Release – September 29th, 2012


The Magic: The Gathering Return to Ravnica Prerelease is coming up on September 29, 2012 and things are going to be run a little differently this time around. Players will be selecting a guild at the beginning of the event and receiving these materials:

5 Return to Ravnica booster packs
1 Guild Booster Pack
1 Promo Card
1 Achievement Card
1 Spindown Life Counter
1 Guild Symbol Sticker

Players receive a special promo card. Normally, this card ends up heading straight to the trade binder and isn’t allowed to be played during the event. At the Return to Ravnica Prerelease events, players will receive a promo card based on their guild selection and actually be able to include it in their deck!

This fact is made more interesting because each promo card is designed to fit right in with Return to Ravnica guild specific abilities. Because players will be choosing their guilds, they’ll be selecting corresponding promo cards too. Let’s take a look at the different options and how you’ll be able to take advantage of each signature promo.

Where: GamersCircle Comics
When: Store opens at 10a and the tournament starts at 11a

 

Azorius

The Azorius promo is Archon of the Triumvirate.  At 7 mana, this is the most expensive promo option, but comes with evasion, a flying body, and an incredibly potent ability.  Once Archon of the Triumvirate begins attacking, two instances of the Azorius detain ability will be locking down your opponent’s best cards each turn.  7 mana is a lot even in sealed deck play, but patient players can count on Archon of the Triumvirate to be a dominant finisher if the game goes late.
Izzet

Izzet’s promo card is Hypersonic Dragon, a moderately priced 4/4 hasted flyer.  Evasion and haste is a lot to love already, and its special ability will allow a player to take advantage of heavy-handed Izzet spells featuring the overload mechanic.  Overloaded sorceries will be able to be cast at instant speed, leading to critical game altering plays during an opponent’s turn as Hypersonic Dragon keeps the pressure on.  This is a powerful creature that is generally going to be cast reliably, with the special ability being a bonus to an already dangerous threat.
 
Rakdos

The Rakdos promo is Carnival Hellsteed, a massive beatstick that takes advantage of the Rakdos unleash mechanic.  Players willing to “go all in” and sacrifice the Hellsteed’s ability to block will find themselves cutting loose with a 6/5 first strike surprise that can attack immediately.
With the focus on aggression and unleashing that Rakdos has, Carnival Hellsteed’s six casting cost should come at exactly the right time as the final hasted blow to finish off an opponent that has been under duress from continued assault.  Players looking to eschew defenses and opting for all out aggression would be wise to pick Rakdos.
 
Golgari

Golgari’s promo is Corpsejack Menace, an aggressively priced 4/4 designed to take over a game with the scavenge mechanic.  While Corpsejack Menace doesn’t actually have scavenge, a few dead creatures in the graveyard can put an obscene amount of +1/+1 counters in play with the Corpsejack Menace’s ability.  At 4 mana, Corpsejack Menace is also the cheapest of the promo cards to field and should be able to rumble onto the battlefield every game.  A single scavenge can range from a huge advantage to an instant win with the Menace on the table, but this may also be the selection most reliant on having other cards available.
 
Selesnya

Wait a minute, this is a land!  Why does Selesnya get a land you ask?  Well, it’s only sort of a land.  Assuming you’ve got a few creatures to tap, Grove of the Guardian will produce a massive 8/8 vigilant Elemental to push through any defenses an opponent may have.  The Selesnya mechanic, populate, will let players copy this token quite easily.
If a Selesyna player gets to untap with one of these monsters on the table, things are probably over – And remember, this ability can be used at the end of an opponent’s turn!  Players looking to take advantage of the token-cloning abilities of Selesnya need not worry that their promo is a land card, as it will be doing plenty of stomping.

 

   
With each promo card emphasizing and enabling guild strengths and a pack of pure guild cards, a player’s guild choice for each event will be critical and often deck defining.  A third color may be an option, but plan to sport your guild colors – You’re going to be handed the tools to do so!